***************************************************************************** Kirby's Dream Land 3 FAQ/Walkthrough For the Super Nintendo Version 1.0 (Created 6/9/2000) By Devin Morgan This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Friends/Abilities 6. Heart Star Guide 7. Enemies 8. Mini-Bosses 9. Bosses 10. Secrets/Tips and Tricks 11. Credits 12. Copyright Notice 13. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (6/9/00): This is the first and pretty much complete version of this FAQ. This was part of the old Ultimate Kirby Guide, but here is a completely redone and edited version of the original guide! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Kirby's Dream Land 3 continues the great Gameboy Kirby series on the more advanced Super Nintendo Entertainment System. There are new friends and abilities in this game, as well as an all new cast of enemies and a couple new bosses. The object of this game is to defeat Dark Matter by finding all the Heart Stars scattered throughout each level of each world. After you find them, you can finally take on Dark Matter for a chance to defeat it once again. This is definitely one of the better Kirby games for SNES and should definitely be played even if you're not really into this particular series. ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Kirby, our hero, makes his home in Dream Land, which is located on PopStar. PopStar is a small, peaceful planet at the edge of a vast universe. One day, Kirby and Gooey went fishing. Birds were singing. The sun was shining. It was such a nice day that they felt more like napping than fishing. As Kirby and Gooey relaxed, they noticed a black, cloud-like object appear in the PopStar sky! The black object started to spit out small clouds. These clouds were scattered everywhere. Just then, Coo appeared, looking panicked. "Hurry, Kirby!" he said. "PopStar's in BIG trouble!" The small clouds took control of King DeDeDe and his minions. They started to do terrible things. Now, Kirby and his friends have left to get rid of these strange clouds and save PopStar! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Start: Pause the game Y: Inhale, exhale, blow air bubbles underwater, attack with current ability Down: Squat down, drop through thin floors, swallow enemies Up: Go through doors, climb ladders Left and Right: Walk around (press twice and hold in either direction to run) B: Jump (press repeatedly to fly), slide (press down and B) Select: Get rid of ability A: Call Gooey X: Take/release a friend ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Friends/Abilities -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= Friends ------- ChuChu: She sticks to ceilings and can fly for short amounts of time. Coo: He can fly against wind currents and gusts. Kine: He can swim against currents underwater and allow you to inhale while swimming underwater. Nago: He can jump 3 times consecutively before touching the ground. Pitch: He can fly pretty well, but not as well as Coo. Rick: He doesn't slide on ice; when near a wall, press B to kick off the wall. Abilities --------- The abilities in this game are Cutter, Broom, Ice, Spike, Spark, Parasol, Fire, and Stone. Each ability has a different effect when combined with any of the Friends. Below, I'm going to tell what each possible effect of the ability does: ChuChu + Broom: Kirby and ChuChu fly in the air on a broomstick. The tiny "sparks" that come out of the back of the broom can harm enemies. You can also fly endlessly on the broom! ChuChu + Cutter: Kirby will take ChuChu and swing her in a circle above and below him. ChuChu will hurt anything she touches! ChuChu + Fire: Kirby will shoot a short flame out of his mouth, harming any enemy that comes close. If you hold B while shooting the flame, you'll shoot a flame upward, which will make ChuChu float like a hot-air balloon. Whatever she touches will also get hurt. ChuChu + Ice: ChuChu will shoot snowballs in a random direction, freezing anything they touch. ChuChu + Parasol: ChuChu and Kirby will spin around while sitting inside the upside-down parasol. Any enemy that you hit will be killed. ChuChu + Spark: Hold Y to make ChuChu charge up electric power, then release it to shoot a small electric bullet. It can bounce off some walls and harm any enemy (if any) it touches. ChuChu + Spike: ChuChu shoots spikes in five directions, hurting anything they hit. ChuChu + Stone: Kirby turns into a stone and ChuChu and himself spin around in circles, hitting anything in their way. Coo + Broom: Kirby will shake Coo sideways in front of him like he's a feather duster! It hurts anything that hits it. Coo + Cutter: Coo will throw a large feather. You can either allow it to go straight or aim it upward or downward by pressing Up or Down. Coo + Fire: Kirby and Coo will become a huge fireball and rocket diagonally downward in the direction you're facing, toasting anything that touches it! Coo + Ice: Coo will shoot icicles in three directions, freezing anything they hit. Coo + Parasol: Kirby and Coo will spin around for a few seconds very fast, hurting anything they touch. Coo + Spark: Coo will shoot a lightning bolt straight down below him, hitting anything below! Coo + Spike: Kirby will turn into a spike facing straight down, harming anything it hits. Kirby and Coo will drop down rather slowly in this form. Coo + Stone: Kirby will turn into stone, causing himself and Coo to drop to the ground at a rapid speed. If you press B repeatedly, you can have Coo try and fly with Kirby as a stone. Kine + Broom: Kine will stick a plunger out of his mouth; press and hold Y when facing an enemy to stick them to the front of the plunger; let go of Y to spit the enemy out. Kine + Cutter: Kine shoots out a large beam shaped like the cutter. It becomes smaller and smaller as it goes until it disappears. It can go through walls, plus after it hits an enemy, it continues! Kine + Fire: Kine shoots out a big flame ring that doesn't decrease in size! It keeps on going, hitting enemies along the way, until it disappears off the screen. Kine + Ice: Kine turns into a jagged ice block (similar to an iceberg) and freezes anything that touches it. Kine + Parasol: Kine sticks the parasol out of his mouth and points it upward. If you're in the air, you can float in the air for a limited time! Kine + Spark: Kine makes a light bulb and sticks it out of his mouth. It shines light in darkened rooms, revealing hidden doors and marks on the doors (see World 3, Level 6). After the light bulb breaks, you can use the sharp points of the bulb to hurt the enemies. Kine + Spike: Kine has spikes pointing out of his body in many directions, which can harm enemies from all sides! Kine + Stone: Kirby turns into a stone inside Kine's mouth. Kine hops up just a small bit and drop down mouth first to the ground. Nago + Broom: Nago "rides" Kirby along the ground, killing any enemies in the way! Nago + Cutter: Nago will flip around and shoot a beam similar to the one Kine shot out of his mouth. Instead, Nago shoots the beam diagonally up and to the direction you're facing! Nago + Fire: Nago shoots a small fire thing that moves along the ground, getting larger as it travels. It'll become small again and disappear after a few seconds. Nago + Ice: Kirby breathes icy breath downward, which will propel you and Nago into the air. Anything Kirby's breath touches will be frozen. Nago + Parasol: Kirby and Nago will bounce on the upside-down parasol like it's a pogo stick! Anything you bounce on will get hurt. Nago + Spark: Hold Y to charge up the power, then release it after a few seconds to make sparks come out of Kirby. The sparks will stay surrounding Kirby until he hits enough enemies or star blocks, or if he gets out of Nago's grasp (press X). Nago + Spike: Kirby will shoot out spikes in different directions. Anything they hit will be hurt or destroyed. Nago + Stone: After Kirby turns into a stone, Nago take him and bangs him against the ground. The dust that appears when he hits the ground can hurt any nearby enemies, too. Pitch + Broom: Pitch will throw these blue bubbles that explode on impact with anything. Pitch + Cutter: Pitch will become a boomerang and fly to the edge of the screen. He can fly through anything and defeat any enemies he hits! Pitch + Fire: Pitch does pretty much the same thing as with the cutter ability, instead he's a flying fireball! Pitch + Ice: Pitch does pretty much what alone does with this ability; blows "puffs" of frozen breath. The only difference is that with Pitch, the breath goes a bit further! Pitch + Parasol: Kirby will hit Pitch with the parasol, sending him flying! The longer you hold Y as Kirby swings, the higher Pitch goes. Pitch + Spark: Pitch turns into a radio controlled electrical bird! Use the Control Pad to control where Pitch flies, and press Y to call Pitch back to you. Pitch + Spike: Pitch will move forward, stabbing in the direction he's facing with his beak. The weird thing about this is if you're in the air holding Y, Pitch will stab forward while staying at the same altitude in the air! Pitch + Stone: Pitch will turn into a stone and jump slightly off the ground. Then, he'll crash down to the ground, hitting anything that comes under! Rick + Broom: Rick will stick this blue duster out of his mouth and shake it in front of him. Rick + Cutter: Rick takes Kirby, who is shaped like a cutter, and throw him! You can move Rick around while Kirby flies around, hurting anything he touches! Rick + Fire: Rick shoots many fireballs out of his mouth, scorching anything they hit! Rick + Ice: Rick rolls into a ball and Kirby (also in ball form) sits on top of Rick, and shakes small ice things off of him. They freeze any enemy that gets hit by them. Rick + Parasol: Rick balances the parasol on his nose and Kirby rolls around on the top of it. Anything that touches Kirby or the umbrella will be hurt. Rick + Spark: Rick shoots a beam out of his mouth that goes from the air to the ground, hurting anything that gets hit. Rick + Spike: A bed of spikes comes out of Rick's back. The spikes will kill any enemy coming towards you from behind! Rick + Stone: Rick will become a rolled up boulder with Kirby standing on top. You can walk on Rick and roll on the ground, crushing enemies in your path! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 6. Heart Star Guide -= -=-=-=-=-=-=-=-=-=-=-=-=-= =================== World 1: Grass Land =================== Level 1: In the 3rd room, don't step on any of the flowers. Level 2: In the 2nd room, get ChuChu, then go to the 3rd room. Go in the room halfway through this room and use your basic attack at this point. Level 3: In the 3rd room, beat the mini game. Level 4: In the 3rd room, get the Stone ability and use it on the special blocks to reach the once blocked door. Defeat the Fire mini boss, then go in the following room and get the lost monkey. Level 5: In the 2nd room, enter the door to the left and get Kine. Then, finish the entire level with him. Level 6: In the 2nd room, find and collect ALL 3 colored shapes for the clown at the end of the level. ===================== World 2: Ripple Field ===================== Level 1: In the 1st room, get the Broom ability and in the 2nd room, get Pitch. Then, in the 3rd room, go in each of the 3 underwater rooms and use your power to water all 6 flower stems. Level 2: In the 1st room, get the Parasol ability, then in the 2nd room, get Kine. Next, go to the 4th room and enter the first door you see. There, use your ability at that point. Level 3: In the 5th room, beat all 3 rounds of the mini game. Level 4: At the end of the 4th room, go in the hidden room to the left. Go up, and enter the next room and defeat the Spike mini-boss. Take his ability and use it on the special blocks in the next room to free the trapped frog. Level 5: Find Pitch somewhere in this level and finish the level with him. Level 6: Near the middle of the 5th room, enter the lower-right hand door. Break the blocks to make a design like this one: __ _| |_ _| |_ |_ _| |_ _| |__| ==================== World 3: Sand Canyon ==================== Level 1: In the 1st room, step on all the flowers, but don't step on any mushrooms. Level 2: Get the Broom power somewhere in this level. Then, in the 6th and 8th rooms, sweep the floor where it's all dark and dirty until it's all clean! Level 3: In the 4th room, beat all 3 rounds of the mini game. Level 4: In the 3rd room, follow the bottom, top, and middle paths and enter the room. Defeat the Broom mini boss, and go in the next room and take the lost kid. Level 5: In the 3rd room, enter the door about halfway through the room, and get ChuChu and complete the level with her. Level 6: Get to the large blue-colored room with the green blob in the middle that shoots you in any direction. The bottom room contains all the friends and abilities, so whenever I say you need a specific friend/ability, please come to that room first before following my directions for that room. You must get shot into each room and get through each one's challenge to get a piece of the robot you must build to get the Heart Star. Upper-Left Room: You'll need Kine and the Spark ability to reveal the X's and O's on the doors throughout this room. Enter only the doors marked with O's to proceed, enter one with an X and you'll be stuck starting over from the bottom. Top Room: Here, simply jump up through all the ledges and enter the door at the top. After you get the part outside, go back inside and make your way down to the bottom before you get crushed. You can only fall through blue-colored ledges, not the red ones. Upper-Right Room: Here, take either ability from the enemies on either side of the room and use their abilities to break through the special blocks on the left or right side of the room to access the doors. Go through the door and repeat the process until you reach the top. If you go through the middle door, you'll fall down a long shaft and be stuck starting over again! Lower-Right Room: You'll need Kine and the Parasol ability here. Get a running start and start to jump over the pit with Kine, then deploy the parasol and float to the other side and enter the next room. There, swim through the water currents to reach the robot part. Lower-Left Room: You'll need Coo and the Stone ability in this room. Here, use the Stone ability as close to the wall as possible to drop through the blocks and reach the breakable blocks in the stone wall. Lose the Stone ability and inhale/spit out those blocks, then go back up the hole you made and get Coo. Now, fly through the new passage you made and inhale the blocks to get to the top, then enter the door and fly through the strong wind gusts to get the last robot part. ==================== World 4: Cloudy Park ==================== Level 1: In the 1st room, get the Broom ability, then get Rick in the 2nd room. With them, go all the way to the 12th room and use the ability to dust off all the flowers (without stepping on them!). Level 2: In the 6th room, get the Spike ability. Then, go to the 8th room and use it to pop the floating balloon. Level 3: In the 4th room, beat all 3 rounds of the mini game. Level 4: In the 2nd room, get Coo. Then, enter the door at the end of the 6th room and defeat the Parasol boss. In the next room, use Coo to fly against the wind gusts to get the orange. Level 5: In the 3rd room, get Rick and finish the level with him. Level 6: In the 8th room, enter the 2nd door you see. Break the blocks there so they look like this: _ _ _ _ _ |_ _| |_ _| | | _| |_ |_ _ _| ================ World 5: Iceberg ================ Level 1: In the 3rd room, get the Fire ability and use it on all the frozen flowers. Level 2: In the 2nd room, take the Ice ability. Then, in the 3rd room, enter all 3 of the rooms and use it to defeat the flying enemies. Level 3: In the 4th room, beat the mini game. Level 4: In the 3rd room, get the Fire ability from the enemies and at the bottom of the room, break the ice blocks to the left and go in the room and get Coo. Then, go all the way to the 8th room with Fire ability and Coo, and break the ice blocks blocking your path. Enter the door with the 2 flower things on both sides. Break the ice with Coo, and then get ChuChu. Fly upward with her to break the ice. Continue breaking the ice with Coo, the Fire ability, and ChuChu until you reach the LAST door in the room. Drop down and take the shell with swirls on it. Level 5: In a different level, get Nago, and then enter this level. Just beat the level with him to get it. Level 6: In each room, there will be an enemy with a special ability, and you'll need to take their powers to use in the following rooms. Use each of the abilities to get all the feathers to give to the angel at the end. =================== World 6: Hyper Zone =================== You can only access this world if you've collected all 24 Heart Stars found throughout the levels. The boss here is the Dark Matter. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 7. Enemies -= -=-=-=-=-=-=-=-=-= Apolo Ability: N/A Description: His home is on the sides of trees and other round objects. He will spin around on the cylinders and not do much else. Babut Ability: N/A Description: This annoying pest will hang from ceilings, then when you get near, will fly around, trying to get a piece of your face, which he will, sometimes. Batamon Ability: N/A Description: This looks like a clone of Kirby! You can never encounter him directly, as there is always a barricade between him and you. I've found out a way to kill this enemy, thanks to OneFinger5(at)aol.com. You must have Pitch and the Spark ability. When Batamon appears, quickly initiate the Spark ability and direct Pitch toward Batamon. If you are quick enough in doing so, Pitch destroys him. Blipper Ability: N/A Description: This fish can be in or out of water. Out of water, he's no threat. Under water, he will move in your direction. Bobo Ability: Fire Description: This little fireball will walk around. They come in the short and fat version, or tall and lanky! Take your pick! Boten Ability: Spike Description: This thing is always on the top of cactuses in desert areas. They will not do anything until you walk under them; then they will fall down and try to spike you. Bouncy Ability: N/A Description: This spring creature will just bounce around with her pretty bow in her hair. Bronto Burt Ability: N/A Description: This guy will sometimes rest on the ground, and when you come near, he'll fly up and dive-bomb you! Other times he will just fly in the sky, following a pattern. Broom Hatter Ability: Broom Description: He walks on the ground, sweeping up dust with his broom. He wears a witch's hat for some weird reason. Bukiset Ability: Varies Description: These creatures are unique in the fact that they will give any powers! Their attacks will show which powers they give. Cappy Ability: N/A Description: This is a little mushroom that hops around. Suck off his cap and he will walk around, looking a little frightened. >;) Now suck HIM up! MWA-HA-HA!!! Chilly Ability: Ice Description: He is an evil snowman that will throw out a little force field of ice flakes around him. He will sometimes waddle towards you in certain levels. Como Ability: N/A Description: This creature looks like a tick-spider mix and will hang from surfaces by his thread, coming down to throw his webbing at you. Dekabu Ability: N/A Description: He looks like one of those statues from Easter Island! He is the large one that spits out Kabus. You can't inhale him. Dogan Ability: N/A Description: This little caveman will hit anything you spit at him with his trusty club! Doka Ability: N/A Description: He will go around throwing pieces of rock at you with his shovel. Gabon Ability: N/A Description: This guy wears a skull for a cap and throws bones. Suck his hat off, though, and he is a helpless wimp! Galbo Ability: Fire Description: These fire dragons will not move and apparently will snooze until you come near enough. Gansan Ability: Stone Description: This seems to be made of three stones, which take turns being the head. He rolls around. Glunk Ability: N/A Description: He will hang from ceilings and floors and shoot rays at you. Gordo Ability: N/A Description: This spike ball will float around or stay in place. You can't do anything to it but avoid it. Joe Ability: N/A Description: These are sharks that will try to take a hunk outta yer face! Kabu Ability: N/A Description: These are little Dekabus! They will roll around and do nothing else. Kany Ability: N/A Description: This looks like a little crab that will try to grab you with his claws. Kapar Ability: Cutter Description: He looks like a green duck. He will stand in place, jumping and throwing his spiky hat at you randomly. He can also swim. Keke Ability: Broom Description: She's a cute little witch, riding her broom. Suck her broom and check out her awesome cartwheels! Klinko Ability: Parasol Description: This purple dude looks like he's wearing a straw hut on his head! He will hop around. Loud Ability: N/A Description: This rain-cloud will hover in the sky and drop rain sometimes. Madoo Ability: N/A Description: He's a little wizard who flies in the sky, staying above you until you stand still so he can have a clear shot at you with his black blobs. However, they can destroy some blocks that you cannot, allowing you to access passages you yourself could not go to! Magoo Ability: Fire Description: This fireball has a black center and will jump up when you come near. Mariel Ability: N/A Description: This is a black circle that will grow legs and come after you! It looks like a giant spider. Rather uniquely, he will give you damage if you swallow him! Mony Ability: N/A Description: This is a little creature that lives in his shell, swimming around and doing nothing. Mopoo Ability: N/A Description: These are blue rays that only appear in one level of the game. They shoot out from their hiding place. Try and attack their heads. Mumbies Ability: N/A Description: They look like little hovering mummies. Nidoo Ability: N/A Description: These creatures look like doors, until you get too close! Nruff Ability: N/A Description: These look like porcupines that run around, bumping into anything they meet and changing direction. They are sometimes ridden by Waddle Dees. Oro Ability: N/A Description: He is a yellow blob that hides on floors and ceilings, rearing his little head when you get too close. Pakto Ability: N/A Description: These big traps will jump up or fall down and try to chew you up. You can't suck them in, though. Pasara Ability: N/A Description: These white clouds are too spiky to touch, and when you do, they split into three small ones! Peloo Ability: N/A Description: These faces don't appear until you are directly underneath them, then they will drop their tongues and try to eat you! Yuck! You can't do anything to them. Peran Ability: N/A Description: These dudes will peek out from their hiding place behind the wallpaper and spit blobs at you. Polof Ability: N/A Description: This guy looks like a bunny and only appears in level 3-1. TRICK: However, leave him alone and he will disappear! Press Up where he vanished to find a hidden room with a 1-Up and lots of Power Stars! Popon Ability: N/A Description: He looks like a bunch of green blobs stacked up on each other, because that's what he is! He will grow indefinitely unless you can destroy the bottom blob. He will also throw green blobs at you. Poppy Bros. Jr. Ability: N/A Description: These will sometimes walk along on pieces of rather large fruit. Otherwise he will just walk around aimlessly. No powers, though you can get two attack stars: one from him, one from the fruit. Propeller Ability: N/A Description: This starts out as an egg, but when you come close, this creature hatches out! He comes in random colors; there is no difference what color it is. He will fly around and try to hit you. Pteran Ability: N/A Description: They fly around, hovering to your level, though they never change direction unless they come to a wall. Rocky Ability: Stone Description: The basic rock power form. He will walk around, sometimes jumping to smash you. They will also roll down hills, like you. Sasuke Ability: Parasol Description: This creature has a little umbrella on his head. They will sometimes fall from the sky, using their umbrella heads as a parachute. Scarfy Ability: N/A Description: He will float in the air, looking rather harmless, but if you try to inhale him... Wow! Can he ever get mad! Shotzo Ability: N/A Description: It is nothing but a cannon that shoots round bullets at you. You cannot suck them or attack them, and they will hurt you if you touch them. Sirkibble Ability: Cutter Description: This looks like a little knight in armor, and will throw boomerangs at you. Sparky Ability: Spark Description: This green blob will hop around and start shooting electricity at times. Squishy Ability: N/A Description: This squid does nothing but float up and down, sometimes jumping out of the water. Tick Ability: Spike Description: He looks nice, harmless, and cute when you are at or below his level, but when you are above him, this evil thing will spike you with his pointy head. Togezo Ability: Spike Description: This creature has a spiky shell and walks around slowly, sometimes thrusting out his spikes with vigor. Waddle Dee Ability: N/A Description: This baddie is really easy; all he can do is walk and jump around. Sometimes he rides Nruffs or paddleboards. Wapod Ability: N/A Description: This is some sort of Waddle Dee genie. He will recreate indefinitely unless you destroy his bottle. Wappa Ability: Ice Description: This furry creature does nothing but walk and roll around. Yaban Ability: N/A Description: This fatso will jump up and shoot arrows at you. Talk about evil Cupids! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. Mini-Bosses -= -=-=-=-=-=-=-=-=-=-=-= Boboo Ability: Fire Strategy: He's not too hot to handle! He'll keep ramming himself into the walls of his fiery room and leaving little chunks of coal for you to fire back at him. Yuki Ability: Ice Strategy: This giant snowman is not very happy. He will throw three snowballs, so suck them up and fire them back when his head reappears. He will sometimes jump around. Haboki Ability: Broom Strategy: This humongous broom will jump around, creating stars. He will also sweep up stars. Very, VERY easy. Blocky Ability: Stone Strategy: This guy's not too tough. Just inhale the rocks he knocks out of the wall when he charges and blast them back at him. Also, blast the rocks he knocks off the floor back at him. Captain Stitch Ability: Spike Strategy: Like last time, this guy's not confined by gravity. He will throw his spikes at you. Suck them up and spit them back. Hurry though, he's invincible with his spikes. Jumper Shoot Ability: Parasol Strategy: This guy likes to spin after you, stopping to throw his sandals at you. Suck them up and fire them back. When he's spinning, he is invulnerable. Fly to the highest corner of the room so he can't hurt you. ***************************************************************************** -=-=-=-=-=-=-=-= -= 9. Bosses -= -=-=-=-=-=-=-=-= Whispy Woods Found: World 1 Strategy: Inhale the fruit he spits at you back at him. When he starts chasing you, inhale the rotten fruit he spits at you at him until he's defeated. Acro Found: World 2 Strategy: When you're above water, inhale the rocks that fall from the ceiling when he hits the wall and spit them at him. When you go underwater, when he spits out skulls and smaller fish, use your air bubbles to blow those things back at him. Also, when he hits the wall again, blow the rocks at him, too. Don and Con Found: World 3 Strategy: Inhale the smaller enemies that come running out of the holes on both sides of the room and spit them back at the larger bosses running about while avoiding the falling bombs. Ado Found: World 4 Strategy: Defeat his first painting, the Ice Dinosaur, by inhaling the ice blocks it makes and spit them at it. Against his second painting, the Angler Fish inhale the stars it creates and spit them back at it. For his 3rd painting, Mr. Sun and Mr. Moon, inhale the stars that appear when they attack and spit them back at the enemy on the ground. Against his 4th painting, Kracko, inhale and spit out the smaller enemies at it until it blows up. When Ado gets mad and attacks you, just do your slide against him once to destroy him! King Dedede Found: World 5 Strategy: For the first phase of battle against King Dedede, he uses his hammer to attack, can inhale you, and jump across the room. Inhale the stars that appear when he hits the ground from jumping or using the hammer, then spit them back at him. Keep doing that until you defeat his first form. In his second phase, he becomes consumed by the Dark Matter and starts to float around. Try and stay away from him until he starts shooting out black blobs. Inhale those blobs and spit them back at him. Keep on attacking in that fashion until you completely defeat King Dedede. Dark Matter Found: World 6 Strategy: This is the final boss of the entire game, therefore it is a bit tough to defeat. In its first phase, it is a large black orb with small spikes on all sides of it. Just keep attacking it with your Heart Star weapon while avoiding its numerous attacks. After you finally defeat its first form, Dark Matter will become a very large white orb with a red eye. Attack it constantly like before while avoiding its attacks and dashes towards you until you defeat it. The final form is just the red eyeball floating around. Simply attack it while keeping it away from you until it explodes! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Options Menu ------------ On the File Selection screen, you can access an options menu as long as there's a game saved in a file. Below I will list all of the options, as well as how to enable them. Note symbol (Sound Test): You have this option at any point during the game! B (Boss Butch): Defeat the 6 bosses one after another with no abilities and with only ONE life! J (Jumping): Jump onto the smiling faces 10 times as yourself or with a friend to win. Don't step on the spike enemies; they'll kill you! M (Mini Game 5): Play the 5 mini games one after another. Win all 3 rounds in each one to enable the Jumping option. ?: You get this option from beating all the other options. Here, you can see the opening introductions to each world, as well as each of the 3 endings to the game. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 11. Credits -= -=-=-=-=-=-=-=-=-= NTsui (segaholic2(at)yahoo.com): For allowing me to use his complete enemy list for this game! OneFinger5 (OneFinger5(at)aol.com): For giving me information on how to defeat the Batamon enemy. Skainter (jones5(at)blazenetme.net): For giving me information on the mini- bosses of the game! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=